As I start looking at all of the possibilities of tools to use, it is overwhelming. I get two emails a day on new possibilities for education. Education Diigo sends an email with possibilities and we have a district diigo that folks can contribute to. There are so many different things that are really marvelous.
I write daily in a journal. I've always wanted to do it on my computer, but it never felt right. Today I found penzu.com. It is an online journal that I can get to from any computer--cloud technology I guess. It really is very nice. There is a version that requires that you pay. That has many more fancy pieces to it, but I don't need those. I wonder if our students would enjoy using that? I plan on building a technology learning consortium (TLC) that includes students. I think they might like this as well. I wonder if having at home and school--anywhere you have technology--would encourage folks to write. I wonder whether there is a connection for my ipad.
The idea that I am particularly interested in investigating is "gamification." I know that it has to do with turning things into games, but I want to look into tools for students to build games. If a student built a game around a math or science concept, wouldn't that have the likelihood of enhancing the student's understanding of the content? I am concerned that it is too difficult. I just need to find out more.
I have a comfort level with a tiny piece of this move into technology, but I have a lot to learn. I hope to hear from some of you with advice.
I found a second tool today that I like as well: thoughtboxes.es/ It is a planning tool. It gives you a place to identify a project and then you build boxes of ideas around those boxes. You could plan with someone else if you upgrade--$5 a month. If I have a team of folks who wanted to use it, that would be well worth it. It is structured like I think. I constantly make lists of ideas around a topic. I wonder if they have an educator discount--I would like for my students to use it to plan projects outside of the classroom. I know there are free tools out there, but this one is very easy to use.
The topic that I am interested in investigating is the notion of gamification. I know that it is the i
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